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The First Giveaway by Papacubec!
Hey everyone! 🖐️ We are thrilled to present our very first #giveaway ! We dreamt about it a very very long time ago. Meet Yali ai avatar he created to host the giveaway 😄 We want to invite you to a small community challenge with some awesome prizes 🎁 We’ll be giving away things like a Steam Deck, gaming keyboards, and gaming mice! 🦾 (Steam Deck OLED, EWEADN G5 Wired RGB Gaming Mouse, Mechanical gaming keyboard, 68 keys) What do you need to do to participate? 1️⃣ Subscribe
Yali Papacubec
Feb 101 min read


How to Quickly Create Sprites for 2D Animation in Unreal Engine
Hey game developers! Struggling with sprite creation for your 2D game in UE5? Drawing pixel art by hand or hiring artists can eat up weeks (and your budget). B ut what if I told you there's a game-changing lifehack to generate pro-level sprites in minutes using AI — and animate them seamlessly in Unreal Engine? In this quick guide, I'll walk you through my exact workflow that slashed my sprite production time by 80%. No advanced art skills needed. Let's dive in! I broke
Yali Papacubec
Jan 101 min read


Battle Royale Map – Detailed & Immersive World, Realism
I created this map for a Battle Royale Multiplayer game using a Kitbash asset pack. Their assets are of exceptional quality, allowing for highly detailed and immersive environments. The map features three main zones, numerous points of interest, and various unique details to enhance gameplay. Our Environmental and Interior Design service specializes in crafting rich, immersive worlds that bring depth and realism to any game. ✨ Explore more of my work here: 🔗 https://www.papa
Yali Papacubec
Sep 1, 20251 min read


Demo Multiplayer Survival Game
Hi everyone! First of all, I want to say that I’ve gone through the documentation of Hyper Multiplayer Survival Template Pro and I can confidently build a Multiplayer Survival game out of these assets on Unreal Engine 5.6 . It doesn’t matter what visual style the project takes—whether it’s medieval, cyberpunk, or fantasy RPG . Based on the template, I created a small demo version of a survival game. I connected and configured the client’s chosen map, replaced and customize
Yali Papacubec
Aug 27, 20252 min read


Crowd Simulation - Battle Scenes
Hi there! We had the pleasure of working on a fun and creative project from New York: within just one month , we produced a humorous music video in Unreal Engine featuring a large variety of characters. The project was for the official video of John Maus – I Hate Antichrist Thanks to careful design, animation, and composition, the clip received very positive feedback and has already amassed over 76,000 views on YouTube . During this time, we had to create and animate 7 cha
Yali Papacubec
Aug 25, 20252 min read


Level Design Temple Ruins - Mountains Environment
The client for Sensual Adventures game requested a test level. It’s a small, enclosed mountain environment with soft daylight peeking through. For this project, I chose the Temple Ruins asset pack. I started with a greybox draft , running through it with a third-person character to understand how it feels from that perspective. The level layout needed to be two-sided : the character can move both ways, depending on whether they spawn at the start or the end of the level. Mo
Yali Papacubec
Aug 22, 20251 min read


Chaos Cloth Simulation
We’ve just landed an interesting project — a client from New York Andrew Norman Wilson commissioned us to create an animated video for a music clip. I’ll share a full breakdown of the project a bit later, once it’s complete. For now, I wanted to talk about a new feature in Unreal Engine 5 that we used on one of the characters — Chaos Cloth . One of the secondary characters in the video is a priest. Like the rest of the cast, he was created in DAZ Studio and then imported in
Yali Papacubec
Jun 14, 20252 min read


Creating a Metahuman Head from a Midjourney Images
We took on an exciting challenge: creating a #Metahuman head in Unreal Engine 5 using AI-generated facial images from #Midjourney . This unique project combined AI-generated art with real-time 3D modeling, pushing the boundaries of both fields. First, I got one photo of the head from the front. I decided to make this head in Blender using the purchased Face Builder plugin. Accordingly, we needed additional high-quality photos - a front view, a side view from the left and righ
Yali Papacubec
Apr 7, 20253 min read


2nd place winner! Papacubec at GamePulse Meetup Tbilisi.
2nd place winner! Papacubec at GamePulse Meetup Tbilisi.
Yali Papacubec
Mar 31, 20251 min read


🎬 Games Deserve Trailers as Epic as Their Adventures! 🚀
Every great game tells a story —and we bring those stories to life with stunning 3D cinematics and high-impact trailers . 🎥✨ From dynamic action sequences to immersive storytelling , our latest showreel is packed with energy, creativity, and jaw-dropping visuals. Whether you're an indie dev or part of a big studio, we craft trailers that capture the heart of every player . 🔹 Want your game to shine? Let’s create something unforgettable! Drop us a message. 💬🎮 🎞️ Watch
Yali Papacubec
Mar 19, 20251 min read


Metal-detecting
We received an order from the team at mindflairgames.com to develop a game about treasure hunters. Initially, we focused on finding a visually accurate way to depict ground deformation during digging. Then, we brainstormed how to place objects within the terrain, determine when they should appear during digging, in which part of the hole they should emerge, and many other details that most people don’t consider when they want to "create their own game about [insert idea he
Yali Papacubec
Jan 25, 20253 min read


Ghost Shadow - a shooter as an experiment.
With sufficient experience in development, I decided to create a small test demo of a first-person shooter. At the same time, I was playing the popular colorful shooter Bright Memory , created by a single person, Zeng Xiancheng , using the Unreal Engine. I was really curious to test this hypothesis. My goal was to create a demo level with AA quality: a colorful and diverse level, linear gameplay, a couple of bosses, and 2-3 enemies per level. I also came up with a small story
Yali Papacubec
Jan 16, 20253 min read
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