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Level Design Temple Ruins - Mountains Environment

  • Фото автора: Yali Papacubec
    Yali Papacubec
  • 22 авг.
  • 1 мин. чтения

The client for Sensual Adventures game requested a test level. It’s a small, enclosed mountain environment with soft daylight peeking through. For this project, I chose the Temple Ruins asset pack.


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I started with a greybox draft, running through it with a third-person character to understand how it feels from that perspective.


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The level layout needed to be two-sided: the character can move both ways, depending on whether they spawn at the start or the end of the level.



Movement is flexible — the player can take a zigzagging path, move straight through the center, or sneak along the right side via a hidden passage.


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During development, I aimed to make each section unique and engaging so that players enjoy exploring without the environment ever feeling repetitive.


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When exiting the tunnels at both the start and the end of the level, players are greeted with a pleasing view — a result of carefully considered architectural layout and composition.


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I also prepared a short third-person gameplay video for clarity. (The character and camera setup can be replaced as needed.)



⏱️ The creation of this level took around 8 hours.


If you’re looking for professional level design, feel free to reach out — I’ll be happy to collaborate.

Just leave a request on the website, and I’ll get back to you!




 
 
 

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